![uncharted 3 soundtracks uncharted 3 soundtracks](https://i.ytimg.com/vi/fyV52iLjB_c/maxresdefault.jpg)
So they called me and said, "We're doing this video game. And there was some track on the Firefly CD that worked for them. They made a rough trailer, and they were looking at music against the trailer to see what might work. At that point, Naughty Dog was making a trailer for E3 - this was before the first Uncharted game. Uncharted 3: Drake's Deception IGN Review IGN: So coming from a background of movies and television, how did you make the transition into video games and the Uncharted franchise? Edmonson: Well, in all honesty, it was kind of an offshoot of Firefly. I thought when I saw the two hour pilot that I would be working for ten years on that. He gave me the two-hour pilot and said, "Take a look at it, and if you're interested, we can do this thing." And I looked at it, and I thought it was one of the best pilots I'd ever seen in my whole life. Would you be interested in coming down and looking at this new show?" And I said, "Sure!" So I went down, and Joss and I - I didn't know him, I'd never met him - we just ended up having fun. But one day the phone rang! They said, "Hey, this is Joss Whedon's office. It's not like you're just going to sit around and wait for the phone to ring. So everybody in town sent in their CDs, and once you send it you kind of just write it off. Joss was coming off of Buffy and Angel, and everybody knew that he was making this new show. Then I ended up back in TV, but the way I got hired on Firefly was really an unusual tale in Los Angeles.
Uncharted 3 soundtracks tv#
Can you give me a little background on how you got hooked into composing music and your connection with the show? Greg Edmonson: I started off in TV early on, and there was a time where I quit doing TV for awhile and I did a lot of indie movies. I refuse to believe that was the original planned ending.IGN Movies: Before we get into Uncharted, I have to say that I'm a huge Firefly fan. They get to the fireworks factory, Nate has a bad trip for 15 minutes, There's a final boss QTE then the games over. It was buggy as all hell and honestly it feels unfinished. The 2 year hard deadline, supporting Uncharted 2's multiplayer, and attempting to split off into two dev teams and make The Last of Us simultaneously really, really hurt this game. No idea how they ever expected to enforce that. That was the first time I experienced a game company trying to do that. I tried to take a photo of the setup and some random PR person stopped me and said "they game is under embargo still, no off screen footage allowed". One year they had Uncharted 3 there a month or so before launch and they had a really elaborate set up with plane wreckage surrounding the demo kiosks. It would be press only during the day and they would open it up to the public in the evening.
![uncharted 3 soundtracks uncharted 3 soundtracks](https://www.tanikal.com/wp-content/uploads/2018/06/3c2a436d665b3ebf82e90a4dc2cd6b30.jpg)
![uncharted 3 soundtracks uncharted 3 soundtracks](https://vistapointe.net/images/uncharted-3-drakes-deception-8.jpg)
They would rent a ballroom or something and have a bunch of demo kiosks set up. PlayStation used to have a holiday preview event in the fall in Toronto every year.